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HalfEarth

Artist | Hobbyist | Digital Art
A conworlder and conlanger. I am currently building the worlds of Telemon: Homeworlds and Half Earth.
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Journal History

In the Half Earth universe, magical power is limited to certain groups of humans and aliens: In the Age of Three Empires, only the Jali Empire has magic integrated to all aspects of their culture, to the extent magic can replace technology and become weapons. There was a controversy over whether magic is innate to all humans (and a magic-enabled culture is required to unlock the potential), or innate to a limited number of races (for example, the citizens of Jali (Jalians)). Magical powers were observed in the non-magical cultures, but they were not recognized as magic and they were called "psychic power", "neigong", until scientists discovered the biological basis of magic.

During the Age of Three Empires, the controversy was only a secret knowledge, of the so-called Outliers, who can take command all three of magic, martial arts and technology. Research over this topic were also done by several militaries in order to create super-soldiers.

In the Post-Empire Age (tech level equivalent of our Earth's 2020), the former empires retained their cultured, therefore their specializations (magic, martial arts and technology). With freer flow of ideas, members of non-magical cultures began to find ways to gain magical powers. That was when the problem of "Is magic innate?" became known to everyone.

In the next century, scientists scrambled to uncover the biological basis of magic: They realized magical energy is part of every human's body, but the potential to control and amplify magic (powerful enough for combat and replace most technologies) has strong genetic basis. After the conclusion became public, non-post-Jalians suddenly wanted to find Jalians as mates. The future will be the universal access of magical powers.
In the previous posts, I talked about how to move people in 22C cities: on foot, on car or public transit. However, aside from carrying people, another important purpose of transportation is carrying cargoes.

22C urban planning demand a separate network for shipping goods to enable hyper-efficient online shopping. It allows anything, including grocery, to be purchased online and arrive within 30 minutes (not necessarily arrive at the same time). Predictive shipping is an idea first formulated by Amazon to make more people buy stuff online by speeding up shipping, and predictive shipping is the foundation of 22C online shopping, made more efficient by the dedicated infrastructure.

In 19C and 20C, pneumatic tubes are used to deliver mail quickly. In 22C, the pneumatic tubes became upscaled into technologies for public transit and cargo delivery. Of course, people and cargoes are too heavy to be propelled by compressed air and the transportation systems are not tube-shaped. Forget about how pneumatic tubes work and focus on what they are designed to do.

The hidden infrastructure of cargoes is independent from, but similar to the network of roads for transporting people. The technologies to transport people like trains and elevators are fair game for cargoes. However, the form factors of the cargoes enables efficient methods of transportation: Unlike people, cargoes can be crammed into tight space, and there is no need for environmental control for most cargoes. The distributors are sources of cargoes and the delivery network reach into buildings through elevators (elevators dedicated to cargoes, of course), and end up in individual apartments.

Like parking lots for cars, cargoes can be stored in hubs around the city, but 22C people do not call them warehouses because retrieving a cargo is does not require human intervention. The warehouses are designed to reduce congestion of cargo traffic or to predictively ship goods people want to buy.

Predictively shipped items do not stay in a hub forever: They might be "evicted" from a hub in order to make rooms for other cargoes, moving to another hub, or making a round trip back to it. The energy waste for roundtrips is relatively small since the difference between carrying 6 and carrying 7 items on a train is negligible.

The predictive shipping system exploit another fact to increase speed and save energy: Not everyone need their stuff immediately. For example, most people need their grocery by 6 hours, and the average delivery time 20 minutes is more than fast. However, if someone needs something immediately (to satisfy hunger or thirst or cure injury, but they are contrived examples in 22C), it's possible to pay more for faster delivery and specify exactly how fast.

Brick-and-mortar stores still exist in 22C cities: Some things are meant to be tried in person, like fashion and cars. 22C physical stores, in order to compete with online shopping, must set up museum-like experiences to allow the potential customers interact with the items in person.

Up next: Transportation Hierarchy
22C urban planning and transportation is designed under the theory of transportation hierarchy. The theory of transportation hierarchy is inspired by memory hierarchy in computer architecture. Transportation hierarchy tells about efficient ways to transport people and goods, and it applicable in all scales: From driving to school to organizing an FTL-enabled galactic civilization. See also: If all stories were written like science fiction stories (web.archive.org/web/2009121609…. Notice the role of cars.
In Half Earth physics, some elementary particles are rod-shaped or ring-shaped rather than point-shaped.

The rod-shaped particles are often called lines, line segments, line-like particles or even cylinders.

In addition to position and velocity, rod-like particles possess angular orientation and angular velocity. While point-like particles generate radial fields in order to maintain point symmetry, rod-like particles generate fields that exhibit mirror symmetry and rotational symmetry with axis of the particle's angular orientation. Many rod-like particles are electric dipoles.

The ring-shaped particles ("ring-like") posses radius but no length: They can be treated like rod-shaped particles except they are closed loops. Some ring-like particles can change radius when energy is added or removed.

Both rod and rings are one dimensional shapes embedded in three dimensions. However, two-dimensional sheet-like particles are never observed.

Rods and rings are foundation of Half Earth chemistry. Atoms are typically pyramids and tetrahedrons made of charged particles: sions (sai-on, single-charge particles), dions (dual-charge particles, like RG, RB and GB) held by rod-like counterparts: siods (single-charge dipole) and diods (dual-charge dipoles).

Atomic particles are named consistently in internationally-recognized words:  

  • Single-charge
  • Dual-charge
  • Neutral

         

Point-like

 

  • sion
  • dion
  • nuon

         

Rod-like

 

  • siod
  • diod
  • nuod

         

Ring-like

 

  • sioc
  • dioc
  • nuoc

Telemon terminals are mobile devices required to communicate with telemon. Telemon terminals resemble mobile phones, tablets and laptops. Telemon terminals are known for their durability and its proprietary inner working.

Material and Durability
Telmon terminals are built to withstand shock, vibration, temperature, pressure and humidity. The biggest legend about their durability is that a telemon terminal survived a drop from low Earth orbit to ground during early Pacific War. While the telemon terminal has not been found, evidence agree that the telemon terminal did not burn in during re-entry.

The telemon terminal's outer shell is built using an unknown allotrope of carbon dubbed F-Carbon. It is unbreakable, unscratchable and unbendable. Telemon terminals appear matte black, with some sparkles. The texture is smooth to touch. The surface is a moderate conductor of heat and electricity.

While all telemon terminals can sustain the rigors of a warzone, not all telemon terminals can survive a jet plane crash landing over it, or the extreme environments of space, ocean and volcano. The regular telemon terminal (as opposed to the smaller form factors) is designed for ultimate durability using protections beyond F-Carbon. Regular telemon terminals are equipped with ablative coating and several internal layers of unknown composition (metal, lead, rubber, and even empty space?), protecting the telemon terminal from extreme temperature, EMP blasts, and outer space radiation.

While the durability of the telemon terminals attract hype (see Nokia 3310), telemon terminals are fallible when they meet hot lava, nuclear blast, and deep inside nuclear power plants.

Form Factors
There are many form factors for telemon terminals to fit different needs. While they can be described in terms of 21st century electronic devices, 22Cs see them as rectangles of various sizes.

The smallest telemon terminal is a 8cm*8cm piece of touchscreen, "micro", which can be mounted as a watch, on armors, on bags with help of accessories. The biggest limitation of this form factor is that it can communicate with one telemon at time, and it cannot issue commands to a telemon, therefore, they are used like watches to check statuses.

On the next level, there are telemon terminals that resemble mobile phones from dumbphones to smartphones. Telemon terminals of these form factors are called "mini" and "regular", depending on their thickness. The mini telemon terminals are as large and as thin as a 5 to 6-inch smartphone in 2014. Mini telemon terminals can manage, including issuing commands, to one or two telemon. Regular telemon terminals are much thicker than mini telemon terminals. A typical regular telemon terminal is around 5 centimeters thick, and they appear much taller than mini telemon terminals. Despite their unexpected heavy weight, regular telemon terminals occupy the sweet spot for power and portability. Regular telemon terminals resemble the giant old cell phones. They have antennas and exhibit a physical keyboard. Regular telemon terminals allows a telemon master to manage up to 50 telemon within the radius of 5 kilometers in a city, or up to 50 kilometers in open field. The thinner, but larger variants of regular telemon terminals resemble phablets.

The larger telemon terminals, "laptop"s, can be treated as mobile command centers, allowing the telemon master to observe the whole battlefield, with locations of friend and enemy telemon terminals and telemon. Laptop telemon terminals offer a lots of screen real estate, with the lower screen being a holographic display (except some have a QWERTY keyboard instead).
Horizontal Genres
Complementing vertical genres, horizontal genres describe patterns primarily in the plot and characters of a story, in part or whole: Patterns that are recurring. Horizontal genres include mystery, romance, thriller, detective, medical drama and legal drama. Even genres used to describe Shakespeare plays like revenge plot, comedy and tragedy qualify as horizontal genres.


Horizontal genres can co-exist because a horizontal genre cover a specific interval of space and time: There can be a legal drama with romantic subplot in season 1, then medical drama in episode 5 of season 1 then episode 8 of season 1. Then, a spinoff happening at same time with season 1 but with different characters at different place can be a thriller.

Horizontal and Vertical Genres are Orthogonal but Correlating
In theory, horizontal and vertical genres are orthogonal. That means, any combinations of horizontal genres and vertical genres are valid.


In practice, genres do not need to be purely horizontal, and often, different horizontal and vertical genres can exhibit correlation. Imagine a table of where the rows represent the vertical genres and columns represent the horizontal genres, and in the cells, we count how many fictional works are there that fit the horizontal and vertical genres. Let's imagine what it will look like. It's plausible that in the row of "realistic", all corresponding horizontal genres will be occupied. Then, we move on to vertical genres related to fantasy: Medical drama and legal drama are gone, but romance is still there. Then in the row(s) of "science fiction": We start to see less romance and legal drama.

As we imagine, there will be gaps even though the definitions of the horizontal and vertical genres allow the gaps to exist. This is the same situation when chemists were organizing the periodic table and found gaps: It predicts that some element, must exist. In the periodic table, there are many rare elements, just like the hard-to-find horizontal and vertical genre combinations. We can call the combinations that tend to happen over other combinations correlations, and the correlations are established by the initial definition of the horizontal and vertical genres and the taste of the consumers of the horizontal and vertical genres. For example, the so-called medical drama is only interesting if they use modern medical equipments, rather than medieval bloodletting or high-tech nanomedicine.

Limitations
1. Video Game Genres
The two types of genres, horizontal genres and vertical genres, have limitations. For example, they do not cover the various video game genres. Video game genres encode the medium and style of a work, and video game genres, like horizontal and vertical genres, are orthogonal but may exhibit correlation. For example, there are no racing games set in a fantasy setting, and there are rarely any first person shooting games with medical drama. There can be video games with narrative at all, therefore devoiding horizontal and vertical genres: Pong and Tetris.

2. Medium and Style
Another two dimensions of fiction are medium and style. For example, literary fiction (style, correlates with paperback medium) are unlikely to be thrillers.

3. Horror
Is horror a horizontal or vertical genre? If we talk about the ghosts, zombies and aliens, then horror is a vertical genre. However, horror also encodes plot and character: People ignore warnings, some people are insane, there is a killer, the protagonist is trapped and need to escape. Horror is meant to deliver fear and the means to do it requires access to elements in horizontal and vertical genres, so horror seems to be both.

4. Canon and Internal Consistency
Vertical genres describe the epistemology of the genre, but the it only covers the external consistency of a fictional work, i.e. how fictional knowledge relates to real world knowledge. Another part of consistency is internal consistency: How fictional knowledge is consistent within the fictional universe. There is a keyword which both fans of Star Wars and Star Trek know: Canon. If a fictional statement is true by legitimacy of a work of fiction, then it is canon.

Expanding on the idea of "theory of knowledge", we can apply the theory of knowledge on creating and understanding fiction. While the creator import real-world knowledge and make sure the fictional universe is consistent and canon policy is clear, the readers accept or contest the canon policy, and gain and apply fictional knowledge. From the theory of knowledge, knowledge of the real world come from empirical observation, legitimacy, reasoning, faith, emotion. Here are some examples on how they can correspond:
1. Legitimacy: Fans only accept "canon" works as fictional fact
2. Reasoning: Character X is presumed to be dead because A and B.
3. Faith and/or Emotion: I ship these two characters. They will eventually marry each other.

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:iconmadameangeldoll:
MadameAngelDoll Featured By Owner May 8, 2014  Hobbyist Digital Artist
Thanks for the :+devwatch: :D
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:iconkitsunetwo:
kitsunetwo Featured By Owner Mar 13, 2014  Hobbyist General Artist
Thank you very much for the fav Kudryavka Noumi (Smile) [V1]
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:iconelekitelik:
Elekitelik Featured By Owner Mar 7, 2014  Hobbyist Digital Artist
Thank you so so much for the fav on my Abby Naruto!!! I really appreciate it a LOT!!! :D :love: :love:
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:iconpipster61:
Pipster61 Featured By Owner Feb 11, 2014  Hobbyist Traditional Artist
thanx for the share and fav :)
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:iconkinduhsortahmaybe:
KinduhSortahMaybe Featured By Owner Jan 24, 2014  Student Digital Artist
Thanks for the watch! Bunny Emoji-26 (Teehee) [V2] 
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:iconmaskedpeach:
maskedpeach Featured By Owner Jan 19, 2014  Hobbyist
thank you very much for the watch!:iconahehplz:
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:iconmumitomoe:
MumiTomoe Featured By Owner Jan 7, 2014
Thx for the Llama.
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CloudMonsta Featured By Owner Jan 6, 2014  Hobbyist General Artist
Thanks for the llama! ^^
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:iconmadameangeldoll:
MadameAngelDoll Featured By Owner Dec 16, 2013  Hobbyist Digital Artist
Thanks for the :llama: badge, here's a :llama: for you too!
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GallantDrifter Featured By Owner Nov 26, 2013  Student
Thanks for the watch :D
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