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About Digital Art / Hobbyist Member HalfEarthPeople's Republic of China Group :iconbloomingartists: bloomingArtists
 
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HalfEarth

Artist | Hobbyist | Digital Art
People's Republic of China
A conworlder and conlanger. I am currently building the worlds of Telemon: Homeworlds and Half Earth.
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Telemon terminals are mobile devices required to communicate with telemon. Telemon terminals resemble mobile phones, tablets and laptops. Telemon terminals are known for their durability and its proprietary inner working.

Material and Durability
Telmon terminals are built to withstand shock, vibration, temperature, pressure and humidity. The biggest legend about their durability is that a telemon terminal survived a drop from low Earth orbit to ground during early Pacific War. While the telemon terminal has not been found, evidence agree that the telemon terminal did not burn in during re-entry.

The telemon terminal's outer shell is built using an unknown allotrope of carbon dubbed F-Carbon. It is unbreakable, unscratchable and unbendable. Telemon terminals appear matte black, with some sparkles. The texture is smooth to touch. The surface is a moderate conductor of heat and electricity.

While all telemon terminals can sustain the rigors of a warzone, not all telemon terminals can survive a jet plane crash landing over it, or the extreme environments of space, ocean and volcano. The regular telemon terminal (as opposed to the smaller form factors) is designed for ultimate durability using protections beyond F-Carbon. Regular telemon terminals are equipped with ablative coating and several internal layers of unknown composition (metal, lead, rubber, and even empty space?), protecting the telemon terminal from extreme temperature, EMP blasts, and outer space radiation.

While the durability of the telemon terminals attract hype (see Nokia 3310), telemon terminals are fallible when they meet hot lava, nuclear blast, and deep inside nuclear power plants.

Form Factors
There are many form factors for telemon terminals to fit different needs. While they can be described in terms of 21st century electronic devices, 22Cs see them as rectangles of various sizes.

The smallest telemon terminal is a 8cm*8cm piece of touchscreen, "micro", which can be mounted as a watch, on armors, on bags with help of accessories. The biggest limitation of this form factor is that it can communicate with one telemon at time, and it cannot issue commands to a telemon, therefore, they are used like watches to check statuses.

On the next level, there are telemon terminals that resemble mobile phones from dumbphones to smartphones. Telemon terminals of these form factors are called "mini" and "regular", depending on their thickness. The mini telemon terminals are as large and as thin as a 5 to 6-inch smartphone in 2014. Mini telemon terminals can manage, including issuing commands, to one or two telemon. Regular telemon terminals are much thicker than mini telemon terminals. A typical regular telemon terminal is around 5 centimeters thick, and they appear much taller than mini telemon terminals. Despite their unexpected heavy weight, regular telemon terminals occupy the sweet spot for power and portability. Regular telemon terminals resemble the giant old cell phones. They have antennas and exhibit a physical keyboard. Regular telemon terminals allows a telemon master to manage up to 50 telemon within the radius of 5 kilometers in a city, or up to 50 kilometers in open field. The thinner, but larger variants of regular telemon terminals resemble phablets.

The larger telemon terminals, "laptop"s, can be treated as mobile command centers, allowing the telemon master to observe the whole battlefield, with locations of friend and enemy telemon terminals and telemon. Laptop telemon terminals offer a lots of screen real estate, with the lower screen being a holographic display (except some have a QWERTY keyboard instead).
Horizontal Genres
Complementing vertical genres, horizontal genres describe patterns primarily in the plot and characters of a story, in part or whole: Patterns that are recurring. Horizontal genres include mystery, romance, thriller, detective, medical drama and legal drama. Even genres used to describe Shakespeare plays like revenge plot, comedy and tragedy qualify as horizontal genres.


Horizontal genres can co-exist because a horizontal genre cover a specific interval of space and time: There can be a legal drama with romantic subplot in season 1, then medical drama in episode 5 of season 1 then episode 8 of season 1. Then, a spinoff happening at same time with season 1 but with different characters at different place can be a thriller.

Horizontal and Vertical Genres are Orthogonal but Correlating
In theory, horizontal and vertical genres are orthogonal. That means, any combinations of horizontal genres and vertical genres are valid.


In practice, genres do not need to be purely horizontal, and often, different horizontal and vertical genres can exhibit correlation. Imagine a table of where the rows represent the vertical genres and columns represent the horizontal genres, and in the cells, we count how many fictional works are there that fit the horizontal and vertical genres. Let's imagine what it will look like. It's plausible that in the row of "realistic", all corresponding horizontal genres will be occupied. Then, we move on to vertical genres related to fantasy: Medical drama and legal drama are gone, but romance is still there. Then in the row(s) of "science fiction": We start to see less romance and legal drama.

As we imagine, there will be gaps even though the definitions of the horizontal and vertical genres allow the gaps to exist. This is the same situation when chemists were organizing the periodic table and found gaps: It predicts that some element, must exist. In the periodic table, there are many rare elements, just like the hard-to-find horizontal and vertical genre combinations. We can call the combinations that tend to happen over other combinations correlations, and the correlations are established by the initial definition of the horizontal and vertical genres and the taste of the consumers of the horizontal and vertical genres. For example, the so-called medical drama is only interesting if they use modern medical equipments, rather than medieval bloodletting or high-tech nanomedicine.

Limitations
1. Video Game Genres
The two types of genres, horizontal genres and vertical genres, have limitations. For example, they do not cover the various video game genres. Video game genres encode the medium and style of a work, and video game genres, like horizontal and vertical genres, are orthogonal but may exhibit correlation. For example, there are no racing games set in a fantasy setting, and there are rarely any first person shooting games with medical drama. There can be video games with narrative at all, therefore devoiding horizontal and vertical genres: Pong and Tetris.

2. Medium and Style
Another two dimensions of fiction are medium and style. For example, literary fiction (style, correlates with paperback medium) are unlikely to be thrillers.

3. Horror
Is horror a horizontal or vertical genre? If we talk about the ghosts, zombies and aliens, then horror is a vertical genre. However, horror also encodes plot and character: People ignore warnings, some people are insane, there is a killer, the protagonist is trapped and need to escape. Horror is meant to deliver fear and the means to do it requires access to elements in horizontal and vertical genres, so horror seems to be both.

4. Canon and Internal Consistency
Vertical genres describe the epistemology of the genre, but the it only covers the external consistency of a fictional work, i.e. how fictional knowledge relates to real world knowledge. Another part of consistency is internal consistency: How fictional knowledge is consistent within the fictional universe. There is a keyword which both fans of Star Wars and Star Trek know: Canon. If a fictional statement is true by legitimacy of a work of fiction, then it is canon.

Expanding on the idea of "theory of knowledge", we can apply the theory of knowledge on creating and understanding fiction. While the creator import real-world knowledge and make sure the fictional universe is consistent and canon policy is clear, the readers accept or contest the canon policy, and gain and apply fictional knowledge. From the theory of knowledge, knowledge of the real world come from empirical observation, legitimacy, reasoning, faith, emotion. Here are some examples on how they can correspond:
1. Legitimacy: Fans only accept "canon" works as fictional fact
2. Reasoning: Character X is presumed to be dead because A and B.
3. Faith and/or Emotion: I ship these two characters. They will eventually marry each other.
Telemon is an alien biotechnology originated from the dosdath. Fauna in the dosdath homeworld have a symbiotic relationship with the dosdath. The dosdath feed and domesticate them, while the alien animals protect their camp. As dosdath civilizations develop, they learned selective breeding and genetic modification to perfect their partners. Now, they integrated artificial intelligence and organo-synthetic technology to allow them manufacture their partners across the scale of completely organic to completely synthetic.

Then the dosdath lived with several other alien races including the ngangyang, and  they found Earth at some point. There was no formal first contact: Some of the dosdath explorers decided it was a good idea to intervene Earth life.

During the times when aliens were above Earth, the humans were fighting over the Pacific War. Specifically over the instability of the United States and China. Both sides were finding novel ways to get civilians including elders and children involved. Drones and night vision that making killing a Nintendo game lets people fight without the indoctrination process.

Humans are sensitive. They do not want children to pull triggers to kill people nor want animals as slaves, nor they trust wormholes. When the aliens were supplying the telemon technology to the humans, they only provided almost-synthetic (with partly lab-grown organic tissues) telemon with artificial intelligence minds. The tech was dumbed down so people never suspect it's provided by the aliens, instead, people believe it's a continuation of human technology (artificial intelligence, material science, high-performance wireless communications).

What's the difference between telemon and robots? Telemon have minds on their own, can make its own decision but cannot think on their own. They can carry out orders intelligently but never disobey orders. Also, telemon are partly organic. Lastly, telemon are communicated using mobile devices called the telemon terminal. The telemon terminal protocol is about the same protocol aliens use, except the OS of telemon terminals on Earth are tailored for humans (human-computer interaction rather than alien-computer interaction). Telemon terminals resemble any mobile devices: From dumbphones to smartphones, from tablets, phablets to Ultrabooks. Some designs gave rise to the meme "Aliens fail at human-computer interaction". However, telemon terminals have unreal battery life, ultra-bright screens (over 1200 nits) and military grade durability (it makes the Nokia 3310 memes come true).

After the Pacific War, telemon changed from tools of war into tools of sport and tools of science. Telemon battle became a new competitive sport ranging from 1 vs. 1 duels to team vs. team matches. For scientists, there is a diverse selection of telemon to explore any extreme environment from underwater to outer space. The telemon terminal itself is also a target for reverse engineering. The mistrust of the telemon technology still exist, with suspicion of aliens and the mind control potential of the telemon technology.
Before moving on our discussion on horizontal and vertical genres, let me talk about my experience with an unknown film on TV I saw yesterday (Friday).

Vertical Genre as an Unknown Variable


I dived into the middle of the film, where a woman was being chased by a reaper. She ran into a room, forcefully locked the door behind it to keep the reaper out. Time was running out as the reaper vigorously spins through the locks and handles trying to open the door. The woman desperately opened up the secret door behind a bookshelf and entered the secret room, locked by one or two layers of metal door. She was still nervous, since she still hears the banging sounds made by the reaper.

At this point, I was wondering what the reaper could do. If he's a reaper, he can simply use his magical powers to go through the doors or teleport, or even use a charged magical attack to blow through the doors. It seems it was unlikely. The reaper wore a plastic mask and there was no fog of dust surrounding him. What the reaper can and cannot do depends on the vertical genre of the film, specifically, realistic or urban fantasy. Before I didn't even know the title or the beginning of the film, I couldn't even know its vertical genre at all, so I was confused.

Later on, the reaper reveals to be a guy with costume and voice changer. From the verbal confrontation between the reaper and the woman, I concluded the vertical genre was realism and the horizontal genre was somewhere in revenge and drama.

Then I proceed to dinner, and I began to think, is the vertical genre (or any aspects of it) eligible to be a spoiler: Is there a circumstance where answering "This novel is a science fiction" when someone knows nothing about the novel will spoil the plot? This might happen for a fantasy story that reveals all the magic came from aliens and the world was a space colony being set into a Dark Age.

What do we watch before watching a new film? Trailers. Trailers play a role at revealing the genres, horizontal and vertical, of the film in question, so we know Godzilla (2014) is a science fiction, albeit on the softer side. Watching the film confirms the vertical genre consistency: The giant creatures came from natural evolution rather than Greek mythology being real.

There are other trailers that are unclear about their vertical genres, and even mislead people into confusing a science fiction into fantasy. However, misleading trailers tend to be people on the Internet passing a comedy (horizontal genre) into horror (horizontal genre, often correlated with a non-realistic vertical genre), and it's highly unlikely to pass a film about a Greek war hero into a space opera.

There are works of fiction that actually subvert the vertical genre, intentionally or unintentionally. I played a visual novel called Moe Cure Net. At the time I was buying it, I knew it is a standard BxG plot in a Japanese high school. I also made an implicit assumption that its vertical genre is realism. Somewhere in the story, there was a rumor about ghosts (evil spirits, I forgot). Under my assumption, I didn't take that statement seriously.

Later on in the Yuna route, it turned out Yuna's soul was captured by a Polaroid camera, and how Yuna survived a car crash began to make sense.

In Moe Cure Net's VNDB entry (vndb.org/v8252), the visual novel's tags are grouped by spoiler and non-spoiler. The tags are generally not genre classifications, but many of them describe the traits of plot and characters involved, and one of the spoiler tags, Ghost Heroine, reveals the vertical genre of the visual novel, that it's supernatural. Interestingly, the sample Ren'Py visual novel Moonlight Walks also has a girl which will be revealed to be a ghost... on Modern Day Earth.

There are many implications of treating vertical genres as a potentially unknown or varying piece of information. First, changing the vertical genre from realism to speculative opens up potential for pulling a deus ex: Cornered guy suddenly realizing his teleporting ability? Along the line of distinguishing the realistic and speculative, the author can introduce a paranormal experience and allow the reader to interpret as a hallucination or an actual supernatural encounter. Subjective reality do play a role in epistemology, and in vertical genres. Secondly, within the set of speculative fictions, authors can make a point (Clarke's Third Law, for example) or troll the reader by making a science fiction turn out to be fantasy or vice versa. Third and lastly, universe simulations allows a fantasy world to reside within science fiction world, and the existence of the simulation can be public knowledge or spoiler.
TLDR: AIs in 22C are generally not sentient, but they can automate many jobs.

The term artificial intelligence (AI) has many different definitions in the world of science fiction. In Mass Effect, AIs are defined in contrast to the term virtual intelligence, in which AIs are sentient and must have quantum computers but VIs only fake sentience. There is a contrast between organics and synthetics. In Orion's Arm, the term AI allows non-sentient beings to "emulate sophont cognitive abilities" to be included. In Against Peace and Freedom, the definition of AI focuses on what they can do (running cities or being "subsmart" appliances) rather than if they are conscious. In Dragon Ball, the man-made life are Androids, and of course, DB doesn't explore any themes regarding sentience. In the real world, some people are annoyed when gamers and developers use the term AI to talk about enemy behavior in video games. See Strong AI.

In the Telemon universe, the definition of AI is divorced from sentience, but AIs are defined in terms of their building blocks (the fields of science applied) and what they can do (automating jobs).

Let's begin with a bit of history. In middle 21C, there are two separate branches of AI research: The "practical" AI, combined with robotics, can replace manual labor and even certain forms of management and supervision. The "theoretical" AI research, which is the ivory tower endeavor of making philosophical points about sentience and gain insights about consciousness and cognition. Unfortunately, the so-called AI winter struck in the 70s: The fear of robots replacing humans from the worker's unions, and the rhetoric of mixing it up with the "theoretical" AI research, created a funding cut of theoretical AI research, but corporations are only slowed down by moving their research labs to other countries, and even treating fines as taxes. However, the true AI winter began with the Pacific War, with stronger fears of super-monsters and the skepticism of the Telemon technology.

In the 22C, it's taken for granted that driverless cars, pilotless aircrafts, spaceships and homes are automated. In the corporate environment, many low-end works and management tasks are automated, and it's a human job to look after these machines. However, the most popular debate in the academic world (and also targets for comedians and students, but it's never seriously addressed in the political world), are AI-controlled corporations and even governments, where a single AI will listen to the shareholders, owners or citizens and serve their needs. The more practical version of that debate is decreasing human supervision of AIs and even using AIs to supervise each other, and the already-solved debate is automated air traffic control and urban infrastructure management, which were accepted before the true AI winter.

For the technical aspect of AIs in 22C, AIs are rarely sentient, but they are amazing at processing natural language, making rational decisions and gathering domain knowledge. These AI features can be enjoyed in a fast computer in 22C, equivalent to today's 14 inch laptop in terms of form factor. With everything connected to fast Internet, the AIs can be implemented in server rooms while computers integrated in fabric can tap into their power.

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:iconmadameangeldoll:
MadameAngelDoll Featured By Owner May 8, 2014  Hobbyist Digital Artist
Thanks for the :+devwatch: :D
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kitsunetwo Featured By Owner Mar 13, 2014  Hobbyist General Artist
Thank you very much for the fav Kudryavka Noumi (Smile) [V1]
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Elekitel Featured By Owner Mar 7, 2014  Hobbyist Digital Artist
Thank you so so much for the fav on my Abby Naruto!!! I really appreciate it a LOT!!! :D :love: :love:
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Pipster61 Featured By Owner Feb 11, 2014  Hobbyist Traditional Artist
thanx for the share and fav :)
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KinduhSortahMaybe Featured By Owner Jan 24, 2014  Student Digital Artist
Thanks for the watch! Bunny Emoji-26 (Teehee) [V2] 
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maskedpeach Featured By Owner Jan 19, 2014  Hobbyist
thank you very much for the watch!:iconahehplz:
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MumiTomoe Featured By Owner Jan 7, 2014
Thx for the Llama.
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CloudMonsta Featured By Owner Jan 6, 2014  Hobbyist General Artist
Thanks for the llama! ^^
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MadameAngelDoll Featured By Owner Dec 16, 2013  Hobbyist Digital Artist
Thanks for the :llama: badge, here's a :llama: for you too!
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GallantDrifter Featured By Owner Nov 26, 2013  Student
Thanks for the watch :D
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